Online pastimes: Do we really expect a stop to growth?

Online entertainment has become polarized compared to traditional pastimes. Online games and social networks have literally upended the way we experience socializing and play.

The rise in increasingly powerful mobile connections and innovative technologies suggests that growth will not stop but will continue on an uneven course. There will be driving trends that will propel the industry to new, dizzying heights. The following are the trends with the biggest prospects for the next three years.

Online games: Unstoppable growth

Much has transpired since the first online platforms literally began to change the “rules of the game” at the end of the 20th century. For casino and poker players, but also for fans who wanted to bet on their favorite team, it has been a pioneering experience.

It has taken some time for technological innovations and licensing authorities to catch up with a public success rate that has been unexpectedly fast.

Today, competition in the industry is very high. Only platforms that provide security and the most engaging gaming experiences manage to emerge successfully.

One of the secrets to success is certainly to diversify the offer; this includes tailoring offerings to the target country. European countries primarily specialize in this. After all, the online games domain is a large mechanism, but it is regulated differently in each country. We will look at Denmark as an example. The team at www.CasinoOnline.dk knows very well that, in addition to assuring its players of the legitimacy of the games offered through regular Danish licensing, information, updates and bonuses draw in players. Free trial rounds allow players to familiarize themselves with games they have not previously played online. It is through this diversification of offers that such companies win the trust of players and provide good service.

The furniture: The spring to hyperspace!

But how did online gaming take off into hyperspace after the initial launch? The key driver was undoubtedly mobile technology. It has taken the industry into new territory.

The audience has expanded considerably, and games are now available to scores of people who may never otherwise have had the opportunity to cross the threshold of a casino. The online pastime has become accessible to almost anyone in a user-friendly format, even when on the go.

This has created a real boom that has led to the proliferation of online gaming and betting platforms, despite hidden and not-so-hidden consequential pitfalls for the most inexperienced players. Thankfully, many of these platforms have been branded illegal and forced out of business. Nevertheless, it is advisable to inquire beforehand about the legitimacy of your chosen platform before playing responsibly.

Top three trends in online entertainment

What will be the trending online pastimes from 2022 to 2025? We have identified at least three that are already demonstrating essential characteristics for a rise to popularity.

  • Cloud gaming

Three billion gamers are active almost regularly around the world, but only a small percentage of them own adequate hardware for the latest games. Cloud gaming, which uses remote servers and streaming to transmit data solves the problem. The gamer’s PC or smartphone no longer does the hard work! All major companies are investing in the cloud. Offerings include Nvidia’s GeForce Now, Google’s Stadia, Sony’s PlayStation Now and Xbox’s Project xCloud, which is integrated into Game Pass. In the near future, anyone with a fast internet connection will be able to play the best games. The prospects with 5G are exciting.

  •  Social video

Facebook Watch, with 1.25bn viewers monthly, and TikTok, with more than 800m active users monthly, prove that spending time watching videos is a popular activity. There is no doubt that video-based social media will continue to grow. It will likely become more interactive and focus heavily on light entertainment and emotional engagement.

  • AR and VR

How do you reconcile augmented reality (AR) and virtual reality (VR) with the idea of online pastimes? This is much easier than you might imagine. The case of Pokémon GO, which took the global limelight in 2019, is the emblematic example. AR creates a game environment using the player’s smartphone camera and adds a fantasy scenario.

VR is able to provide totally immersive experiences to the user and opens up endless possibilities in the field of games as well as culture. This type of immersion is evident in museums that design virtual tours and itineraries to make the treasures they preserve accessible to an ever wider public.

Conclusion

One can, in all likelihood, foresee a future of growth for online entertainment. The main trends we have outlined are ready to drive the industry and have the tools to do so. Fast connectivity and technological innovations will be their allies in this race towards new heights.


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