mobile-apps

Retailers’ branded mobile apps boost sales on multiple levels

Written by Joseph Nordqvist

Published: 07:45, September 5, 2019

Just how effective are retailers’ branded mobile apps in boosting the frequency, quantity, and monetary value of purchases?

According to a new study published in the INFORMS journal Marketing Science, branded mobile apps not only boost sales and purchase frequency on a retailer’s website, but also in its physical stores.

Unnati Narang and Ventakesh Shankar, both of the Mays Business School at Texas A&M University, modeled the relationship between a retailer’s mobile app launch and the frequency, quantity, and monetary value of purchases in its online and offline channels, as well as product returns.

The researchers leveraged data on a large retailer’s launch of a mobile app and used a difference-in-differences approach to see how mobile app adopters differ from nonadopters in their shopping outcomes.

The results of the study revealed:

  • App adopters buy 33% more frequently, buy 34% more items, and spend 37% compared to non-adopters in the period after app introduction.
  • App adopters return 35% more frequently, 35% more items, and 41% more in dollar value.
  • App adopters spend 36% more in net monetary value.
  • App adopters’ purchases in both the online and offline channels increase after app launch.

“Overall, we found that retail app users are significantly more engaged at every level of the retail experience, from making purchases to returning items,” said Narang.

“Interestingly, we also found that app users tend to purchase a more diverse set of items, including less popular products, than non-app users. This is particular helpful for long-tail products, such as video games and music.”

“For the retailer, the lesson is that having a retail app will likely increase customer engagement and expand the range of products being sold online and in store,” added Shankar.

“We also found that some app users who make a purchase within 48 hours of actually using an app, tend to use it when they are physically close to the store of purchase. They are most likely to access the app for loyalty rewards, product details and notifications.”


Journal Citation

Joseph Nordqvist Avatar

Other News

Europe’s cheaper solar imports bring a manufacturing trade-off

Oct 20, 2026

Annual price reviews lose ground in regional Fed survey

Oct 20, 2026

Europe’s startup funding gap grows after the early rounds

Oct 20, 2026

Business data sharing has a funding problem beyond the technology

Oct 20, 2026

Why strong headline earnings growth needs a closer look

Oct 19, 2026

Why a supply-chain backup plan can fail when disruption strikes

Oct 19, 2026

Streaming customers are canceling and returning, changing the meaning of loyalty

Oct 19, 2026

Why falling consumer confidence is not a sales forecast

Oct 19, 2026

MidOcean and Idea Financial form venture for small-business loans up to $1 million

Oct 18, 2026

AI incidents reach senior leaders while governance changes lag, IBM survey finds

Oct 18, 2026

Euro area trade deficit widens as imports outpace exports

Oct 18, 2026

New studies examine research costs alongside academic publishing profits

Oct 18, 2026

Tariff uncertainty disrupts supply-chain sustainability plans, MIT survey finds

Oct 18, 2026

EU water accelerator seeks projects to attract private investment

Oct 18, 2026

MIT model links crystal structures with language to aid materials searches

Oct 18, 2026

Smaller, longer-lasting batteries could help cut supply-chain emissions

Oct 17, 2026

Glowing liquids could give products harder-to-copy security markings

Oct 17, 2026

Proofpoint agrees to buy Varonis in $6.3 billion data security deal

Oct 16, 2026

EU tourist accommodation records 3.14 billion nights in 2025

Oct 16, 2026

Travelers profit edges higher as investment income sets a record

Oct 16, 2026